β—† SEELEinternal
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Hermes Agent Orchestrator

Hermeneutic circle: observe β†’ interpret β†’ plan β†’ act β†’ validate β†’ reflect β†’ persist

β—Ž

Observe

Surface intent + latent constraints

β—‰

Interpret

Map to Unreal: genre, camera, systems

β—ˆ

Plan

Task graph with rollback points

β—†

Act

Execute against project model

β–£

Validate

9-gate validation wall

β—ˆ

Reflect

Classify failures, propose repairs

β—Ž

Persist

Store memory + provenance

Hermes Plan Output

Submit a prompt above to see the Hermes plan.

Unreal Project Files

πŸ“ Maps
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πŸ“ Blueprints
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πŸ“ Actors
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πŸ“ Assets
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πŸ“ Plugins
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πŸ“ Settings
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Assets Library On-Demand

Search, browse, and acquire assets. Nothing is pre-downloaded.

World Editor Live Map

Top-down view of the Unreal level with actor placement.

No level loaded
Player Enemy Collectible NavMesh

Flow Editor Unreal Pipeline

ComfyUI-style node graph of the Unreal build workflow. Click nodes to execute.

7 nodes Β· 0 executed

Unreal Project Model

No project loaded. Submit a prompt and run the loop.

Validation Wall

  • ⏳ UE MCP health
  • ⏳ Asset provenance
  • ⏳ Data Validation
  • ⏳ Blueprint compile
  • ⏳ C++ / UHT build
  • ⏳ Gauntlet playtest
  • ⏳ Screenshot capture
  • ⏳ BuildGraph package
  • ⏳ Package boot

Console

Hermes Agent ready. Submit a prompt to begin.

UE Python Script

Generate a plan first, then click "Generate UE Python Script".

Internal status

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